Needed to play:
A ball, the bouncier the better, but any will do. 1 is preferred, but up to 6 various balls of differing bounciness and size were utilized.
Soft foam long things that can be swung and jiggled, one per player.
A box, or five
Playing surface needed:
Hard enough for ball to bounce, but with enough obstacles for it to ricochet around and possibly get stuck or temporarily lost.
Players:
From 1 to 3. Q made it work with 1 but he recruited until he had 3 consistently.
The play:
From a sitting position swing the foam jiggly thingy around until the ball is encouraged to move in any direction. When the ball is out of reach, one player is assigned to retrieve it and restart play. It seemed that this was a steady position which Q, as captain and game creator, claimed for himself--in fact, he shrieked if another tried to go get the ball.
I liked this shot because it caught some of the action, the bouncy green ball in the background. Additional skill is needed if the cabinets on the playing field are left open, causing the ball to bounce inside of them.
Quin's battle cry.
"Come on, lets play round 48."
"Come on, lets play round 48."
Lucky for the other players, a break was needed for lunch and a nap. After a long morning round, everyone was ready for the respite and this way, some of us can think about our strategy.
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